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Artist´s Description |
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Update: I'm currently back reviewing.. with four new reviews.. wheeee!
[About Me]
I'm me, no more .. and certainly no less. I make music, and the music reflects my state of mind at that particular moment in time. That's about it really.
[Derivatives, Copyright]
You may use my music for any endeavours you wish, however you must when using my music in your production also keep said production free of charge unless agreed upon other terms with me before. My music is not for you to make money from.
[File formats. how to play part]
XM's are made through a program called Fasttracker II, use XMplay to play these files back. If you don't, they'll sound even more like shit than they already do. (however, in some cases, people have reported that my songs are BETTER when they're out of sync and horribly disjointed)
MO3 Files are basically module files with... you don't really give a shit do you? If you did you would have googled (303 hits) these formats anyhow. Just use XMplay to play them.
MP3 files are considered public knowledge, so I'm not even going to go into that.
[Brag, brag braggety, brag, brag ]
I've had my songs featured in quite a number of things, some more serious than others. All are indie projects though, most notably I've had my music featured in the game Clean Asia (306 hits) which has won severeal competitions online, but ultimately lost in the Independent Games Festival against the much more publically known game Audiosurf. Clean Asia was nominated for it's graphical style and for it's music.. something that I took as the biggest artistic recognition that I've had for my music this far!
I'm also collaborating with Cactus on the game
Akuchizoku (325 hits) which is another shoot 'em up which has a pretty fucked up storyline If you want to hear the entire sound track, just PM me, or mail me and I'll send you the low quality versions
Also, recently I've been contacted by the developers of the game called Wings Of Apocalypse (360 hits) , and they're going to use some of my songs in their trailers for the game they're promoting as they don't want to give away any of the music that will be presented ingame, I just hope that people don't get the wrong impression and want to hang the devs when they find out that my music was only used for the promotionary parts of the game
(well, it IS my brag section people, so I brag, ALOT!)
[Custom written music]
If you need stuff written for a game, movie, art demo or anything else that you might fancy, I'm available for a fee. However, do keep in mind that I'm not a professional musician as you very well can hear. Also, I've got certain ground rules that I won't break for anything but an obscene large sum of money, these rules are:
* I will not make mainstream music that's "easily accessible" to everyone. If you want to please a huge market segment, trust me, I'm definitely NOT the person that you should hire to create a sound track for your production.
* You specify a mood or a theme, I try my best to adhere to it. If you don't like the result, I scrap the song and begin anew, I will NOT alter specifics in a song, either you take the whole song, or you leave it. I will however write a song after specific details that you give me, hell I could even write you a song on any sample/vsti pack that you wanted me to.
* Don't expect me to be able to write stuff that's way outside my genre range, I could try it out, but you'd most likely end up with something outside of the genre, or I'd get writers block and you'd be there with a project with no music and I would have failed miserably, not a good scenario. Like I said, amateur musician here.
* Don't expect me to write music in a very short span of time, that's simply not going to happen I'm afraid, that's the reason why I don't enter into time limited competitions either.
* Absolutely do NOT approach me for your project if you don't have a project plan ready with a demo handy. I want to be able to get a feel for what your project is trying to convey to the intended recipient. So please, be prepared to provide me with adequate sketches, renders, demos, level designs, etc etc etc to give me an idea of where my music should fit in.
Now, with that said, as I mentioned if you're willing to throw huge wads of cash about and potentially risk getting a partial or even a mismatching sound track for your project, I'm willing take a shot at it. Do keep in mind that as it will mean that I will have to study extra and really try to outdo myself, I expect to be paid well for it too. But, these rules are mostly to protect both you and me from getting into a situation where I can't deliver. Also, I expect to be paid half in advance in cases where my sound track is purchased for a one time fee. (I will rather take a small percentage of the games profits instead though)
In some unique cases I might also be persuaded to write soundtracks for free, if you have a game which you think is so fucked up and unique that it will rattle my inspiration, just ask me and if I'm intrigued enough I will most certainly sign up for your project for free.
[Old names, or the part which goes "I'm not a ripper!"]
I was formerly known as J/M/T/M, then I died. The end.
[Email]
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