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| Style and Technical Specialty? [MUSIC] | |
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1up
Artist
Topics: 129 Replies: 1022
Registered: 23.Jan.04 |
We often refer to musical styles as fitting for different situations, like at the club, at home as background music, uplifting music etc.
But looking at musical styles from a technical point of view, which style is specialist in what field?
For example:
I think ambient artist are specialists in soundscaping/stereo effect things
Chip artists are specialists in intensity and spreading happiness
When we know this, we can lisiten to styles we don't like and learn their speciality and be better ourselves in what we do.
What is your example genres and their respecitve specialties?
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tyr
Artist
Topics: 66 Replies: 1054
Registered: 04.Jan.05 |
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In my experience (and I experiment alot),
Trance (garden 90's variety) arpeggio's, gate's and (long decay) reverb's, eqing.
Techno, definately percussion and (too much?) usage of compressors, keeping stuff loud, , here I also learned the strange but cool effect of sidechain expanding bass/kick.
Hardstyle trance/house, managing low freqs by playing the kick onbeat and bass offbeat like this kick-bass-kick-bass-kick-bass-kick-bass, eqing of course, keeping stuff loud as fu**.
Psy-trance, resonance and cutoff enveloping to get acidic effects on mid range instruments.
Ambient, athmo and moodmaking (I think that is almost the definition of ambient according to dictionaries)
Noise, I have not made one in this genre, but the songs I have listened to have made me more resistant to annoying noises, like modem signals or kids asking "are we there yet"
Drum'n'Bass, resonance and cutoff enveloping to get acidic effects on low instruments (same as in psy, almost exactly exept for the freq range, kinda baffles me why there arn't more people that produce both). DEFINATELY eqing (they say dnb is music by engineers, not artists. Figures I'm into this one since i'm an engineering student ) Avoiding freq conflicts in the low ranges without offbeat. Here I first heard of sidechaining compressors.
I'm not sure this is what you are after, I'm no pro, but I have made tunes in all of thease exept for noise and this is what I think I have learned from each genre.
dq/dt = I, W = V*I, dW/dt = dV/dt*I +V*dI/dt |
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1up
Artist
Topics: 129 Replies: 1022
Registered: 23.Jan.04 |
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tyr wrote on 02 Jan. (21:25) :
In my experience (and I experiment alot),
Trance (garden 90's variety) arpeggio's, gate's and (long decay) reverb's, eqing.
Techno, definately percussion and (too much?) usage of compressors, keeping stuff loud, , here I also learned the strange but cool effect of sidechain expanding bass/kick.
Hardstyle trance/house, managing low freqs by playing the kick onbeat and bass offbeat like this kick-bass-kick-bass-kick-bass-kick-bass, eqing of course, keeping stuff loud as fu**.
Psy-trance, resonance and cutoff enveloping to get acidic effects on mid range instruments.
Ambient, athmo and moodmaking (I think that is almost the definition of ambient according to dictionaries)
Noise, I have not made one in this genre, but the songs I have listened to have made me more resistant to annoying noises, like modem signals or kids asking "are we there yet"
Drum'n'Bass, resonance and cutoff enveloping to get acidic effects on low instruments (same as in psy, almost exactly exept for the freq range, kinda baffles me why there arn't more people that produce both). DEFINATELY eqing (they say dnb is music by engineers, not artists. Figures I'm into this one since i'm an engineering student ) Avoiding freq conflicts in the low ranges without offbeat. Here I first heard of sidechaining compressors.
I'm not sure this is what you are after, I'm no pro, but I have made tunes in all of thease exept for noise and this is what I think I have learned from each genre.
dq/dt = I, W = V*I, dW/dt = dV/dt*I +V*dI/dt |
Goood points through out!
Regarding ambient, we could say the same thing about dance music producers: They are best at making people want to move to a beat.
On the technical side, going one level deeper, how ambient artists construct their moods and soundscapes, is by using long echoes, reverbs and a broad stereo image. IMHO.
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tyr
Artist
Topics: 66 Replies: 1054
Registered: 04.Jan.05 |
1up wrote on 02 Jan. (23:00) :
Regarding ambient, we could say the same thing about dance music producers: They are best at making people want to move to a beat.
On the technical side, going one level deeper, how ambient artists construct their moods and soundscapes, is by using long echoes, reverbs and a broad stereo image. IMHO.
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About ambient, just for the record I may make upbeat type of tunes, but they almost all have ambient tendencies, which I learned by listening to loads a few years back, so I would say I am experimenting with psy-ambient (sometimes trancy) dnb, what I mean is ambient is cool, but for me it's not enough (anymore, becouse I think sticking to a genre is a creativity killer).
I was actually thinking of posting a similar thread, you just beat me to it, cheers for that.
Fusion may not make the world go round, but it keeps the sun burning and music evolving. |
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1up
Artist
Topics: 129 Replies: 1022
Registered: 23.Jan.04 |
I was actually thinking of posting a similar thread, you just beat me to it, cheers for that.
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Yeah! I'm the greatest!
You are right about creativity killer. Hating certain genres only limits oneselfs potential to evolve.
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Xaimus
Member
Topics: 0 Replies: 390
Registered: 26.Jun.03 |
"Glitch" artists are specialists at expanding the layman's definition of music.
tyr wrote on 02 Jan. (21:25) :
(same as in psy, almost exactly exept for the freq range, kinda baffles me why there arn't more people that produce both) |
http://www.helpwinmybet.com/ - Updated! |
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Xtatic
Member
Topics: 27 Replies: 778
Registered: 17.Aug.03 |
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tyr
Artist
Topics: 66 Replies: 1054
Registered: 04.Jan.05 |
Hehe, had noticed that some do, kinda "cool" to see how some even manage to hide their frequency clashing by distorting enough and saying "ist all part of the distortion"
Fusion may not make the world go round, but it keeps the sun burning and music evolving. |
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